Game Design
Adventure Design 2.0
by Chris Cumming on Jan.09, 2010, under 4e D&D, Adventure Design 2.0, Advice/Tools, Game Design
For quite some time now I’ve found the format in which adventure design is presented to be outdated. Sure the Delve format had a large impact in the last few years since its debut in some of Wizards of the Coast’s later 3.5 D&D adventures. Even that, however, stuck to the format of a book be it in hard copy or pdf format. Dungeon-a-day.com is actually the most recent example of a very forward thinking designer pushing the bounds of what is possible. Dungeon-a-day.com offers a hyperlinked website with new encounters updated every weekday. The site features fresh new content from the mind of Monte Cook and its presented in a much more modern format.
But where too next? Where can today’s modern web tools such as XHTML and HTML5.0 push design forward?
I recently read two very informative articles by two of RPG Blogging’s rising stars, Phillipe Menard (aka @ChattyDM) and Dave Chalker (aka @DavetheGame) that explored some of the possible scenarios that set my mind aflame. Here were two popular vocal proponents advocating the same revolution in adventure design that I had been craving.
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Open Design – Courts of the Shadow Fey
by Chris Cumming on Aug.23, 2009, under 4e D&D, Game Design
Wolfgang Baur is running another round of Open Design so this is the perfect time to get in on it. This time is a little different as there are three proposals for people to vote on and any one or even all three can progress should they achieve enough funding. I’ll outline below all 3 proposals, but only one is being written in 4e ~ Courts of the Shadow Fey! The Scathsidhe return from both the Ennie nominated Castle Shadowcrag and Wrath of the River King.
